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Entries from Outshine tagged with '3.t'

Dungeons & Dragons 3.t, revised bonus spells

This is my third homebrew rule revision to Dungeons & Dragons 3.5, which I'm calling the 3.t edition. Today's rule revision has little to do with speeding up gameplay, but has a lot to do with lengthening the game day. ...

Dungeons & Dragons 3.t, critical hits streamlined

As in my previous entry about the 3.t system, I'm trying to make D&D 3.5 play faster.  Today's rule revision has to do with critical hits.  Right now in 3.5, each weapon has a "threat range" such as 19-20, which...

Dungeons & Dragons 3.t, turning rules streamlined

For a while now, I've been mulling over what I would do to make D&D 3.5 play faster, like 4th edition promised.  Of course, the joke is that 4th edition can be even slower than 3.5, due to all the...